Understand the features and architecture of the graphics subsystem. Also, learn about supported APIs, run and debug graphics applications, and analyze graphics-related issues.
Graphics API supportLearn about the supported OpenGL ES, OpenCL, and EGL APIs.Adreno GPU driverLearn about the user-mode and kernel-mode drivers, and GPU firmware.Graphics subsystem architectureUnderstand the graphics architecture and software-hardware interactions between open-source and Qualcomm® components.
Compile and run OpenGL ES applicationRender scenes using OpenGLES-based sample application.Compile and run OpenCL applicationRender graphics and perform other computational tasks using OpenCL-based sample application.Compile and run X11-based applicationsRender graphics with X11-based applications.Compile and run Vulkan applicationRender graphics and perform other computational tasks using Sascha Willems and Khronos Vulkan-based applications.
Capture logsCapture Wayland/Weston logs to verify if the display driver is loaded.Set GPU to performance modeSet and run GPU in performance mode to debug kernel or KGSL issues.Set CPU to performance modeSet and run CPU in performance mode to debug kernel or KGSL issues.Set GPU frequencyIdentify the supported GPU frequencies and configure the required frequency.
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