The following workflow shows how to get started with a graphics application on a Qualcomm device.

Figure: Workflow of graphics applications
The preceding flowchart outlines the steps involved in utilizing the Platform eSDK for running and analyzing graphics and compute sample applications:
- Begin by generating the eSDK tailored for the platform.
- Run OpenGL ES, OpenCL, and Vulkan sample applications to validate the functionality.
- Perform debugging to identify and resolve issues during the sample run.
- Use the Snapdragon Profiler tool to analyze graphics performance issues.
Compile and run OpenGL ES-based applications
The Platform eSDK provides an OpenGL ES-based sample application called glmark2. This application renders a variety of scenes using the OpenGL ES API.
To compile and run OpenGL ES-based applications, you must have an understanding of the OpenGL ES API.
Prerequisites
- Install the Platform eSDK using either of the following methods:
- Establish an SSH connection from the Linux host computer to the device. For instructions, see Sign in using SSH.
- Ensure that the Weston application is running. If not, start the Weston application by running the following command:
mount -o remount,rw /
export XDG_RUNTIME_DIR=/run/user/1000 && mkdir -p $XDG_RUNTIME_DIR
weston --idle-time=0 --continue-without-input
For more information about the Weston application, see Qualcomm Linux Display Guide.
For information about the OpenGL ES extensions supported on Qualcomm Linux devices, see EGL extensions.
Compile and run the glmark2 application
- To set the SDK environment on the Linux host computer, run the following command:
source environment-setup-armv8-2a-qcom-linux
- To compile and generate a binary, run the following command:
devtool modify glmark2
devtool build glmark2
If you encounter any umask error, set the umask to 022.
After successful compilation, you can find the output files in the <path-to-installed-eSDK>/workspace/sources/glmark2/oe-workdir/image/usr/bin directory.
- To push the binary to the device, run the following commands:
scp -r <path-to-installed-Platform-eSDK>/workspace/sources/glmark2/oe-workdir/image/usr/bin/glmark2-es2-wayland root@[IP-address-of-the-device]:/tmp
scp -r <path-to-installed-Platform-eSDK>/workspace/sources/glmark2/oe-workdir/image/usr/share/glmark2 root@[IP-address-of-the-device]:/tmp
- To run the application on the device, open the SSH terminal using the IP address of the device and run the following commands:
export XDG_RUNTIME_DIR=/run/user/1000 && export WAYLAND_DISPLAY=wayland-1
chmod 777 /tmp/glmark2-es2-wayland
chmod -R 777 /tmp/glmark2
cd /tmp
./glmark2-es2-wayland --data-path /tmp/glmark2 -b jellyfish
Note
To run the sample application from the UART shell, remount the file system using the following command:
Note
The glmark2 and X11 applications encounter an X connection to :0 broken condition. The upcoming release will include a fix for this issue.
Compile and run OpenCL-based applications
The Adreno OpenCL SDK has many sample applications. The steps to compile and run them are the same. You can develop several applications using the Adreno OpenCL SDK. However, consider the GPU capabilities before you compile and run applications.
The steps to run the hello world application are as follows:
Prerequisites
- Install the Platform eSDK using either of the following methods:
- Establish an SSH connection from the Linux host computer to the device. For instructions, see Sign in using SSH.
- Download the Adreno OpenCL SDK.
Note
- You must be a registered user to download the Adreno OpenCL SDK.
- When working with QLI 2.0, ensure that you use OpenCL SDK version 2.4 or newer.
For information about the OpenCL extensions supported on Qualcomm Linux devices, see OpenCL extensions.
Compile and run the hello world sample application
- To compile the application, run the following commands on the Linux host computer:
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
cmake -B build -DCLSDK_OPENCL_LIBRARY=$OECORE_TARGET_SYSROOT/usr/lib/libOpenCL.so -DOPEN_EMBEDDED=1 -DOPEN_EMBEDDED_PATH=$OECORE_TARGET_SYSROOT
cmake --build build
After you successfully compile the code, the system generates binary files in the /build directory.
- To run the application, open the SSH terminal using the IP address of the device and run the following commands:
mkdir -p /tmp/data
mkdir -p /tmp/data/opencl
Note
To run the sample application from the UART shell, remount the file system using the following command:
- To push the binary to the device, run the following commands:
scp -r <opencl-sdk>/build/* root@[IP-address-of-the device]:/tmp/data/opencl/
scp -r <opencl-sdk>/example_images/* root@[IP-address-of-the device]:/tmp/data/opencl/
- To start the application, run the following command on the device using the SSH terminal. For all OpenCL use cases, ensure that the
export OCL_ICD_FILENAMES=/usr/lib/libOpenCL_adreno.so.1 command is exported when using an overlay or qcom‑multimedia‑proprietary‑image.
cd /tmp/data/opencl/
mkdir out
chmod 777 ./*
echo "run hello world 2.0 opencl sdk" > hello_world_input.txt
touch out/hello_world_output.txt
cat out/hello_world_output.txt
./cl_sdk_hello_world hello_world_input.txt out/hello_world_output.txt
cat out/hello_world_output.txt
Compile and run Vulkan-based applications
The Adreno SDK has many sample applications based on Vulkan. The steps to compile and run any Vulkan-based application are the same. You can develop Vulkan-based applications using the Adreno SDK. To compile and run these applications, see the following procedures. As an example, this section describes the steps to run Sascha Willems and Khronos Vulkan-based applications.
Note
The Dragonwing IQ-615 device doesn’t support the Vulkan-based applications that depend on the VK_EXT_debug_utils extension. Support for this extension will be provided in the upcoming release.
Compile and run Sascha Willems Vulkan-based applications
You can find the Sascha Willems Vulkan sample applications at https://github.com/SaschaWillems/Vulkan.git. The steps to compile and run any Sascha Willems Vulkan application are the same.
For information about the Vulkan extensions supported on Qualcomm Linux devices, see Vulkan extensions.
Prerequisites
- Install the Platform eSDK using either of the following methods:
- Establish an SSH connection from the Linux host computer to the device. For instructions, see Sign in using SSH.
Steps to compile and run the triangle bin sample application
- To compile the application, run the following commands on the Linux host computer:
git clone --recurse-submodules https://github.com/SaschaWillems/Vulkan.git
cd Vulkan
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
cmake -G "Unix Makefiles" -Bbuild/linux -DUSE_WAYLAND_WSI=ON -DRESOURCE_INSTALL_DIR="/tmp/"
cmake --build build/linux --config Release -j$(nproc)
After successful compilation, you can find the binary files in the build/linux/bin directory.
- To push the binary to the device, run the following commands:
scp -r assets root@[IP-address-of-the-device]:/tmp/
scp -r shaders root@[IP-address-of-the-device]:/tmp/
scp -r build/linux/bin/triangle root@[IP-address-of-the-device]:/tmp/
- To run the application, open the SSH terminal using the IP address of the device and run the following commands. For all Vulkan-based use cases, ensure that the
export VK_DRIVER_FILES=/usr/share/vulkan/icd.d/adrenovk.json command is exported when using an overlay or qcom‑multimedia‑proprietary‑image.
cd /tmp
chmod -R 777 assets/
chmod -R 777 shaders/
chmod 777 triangle
export XDG_RUNTIME_DIR=/run/user/1000 && export WAYLAND_DISPLAY=wayland-1
./triangle
Compile and run Khronos Vulkan-based applications
You can find the Khronos Vulkan-based applications at https://github.com/KhronosGroup/Vulkan-Samples.git. The steps to compile and run any Khronos Vulkan-based application are the same.
For information about the Vulkan extensions supported on Qualcomm Linux devices, see Vulkan extensions.
Prerequisites
- Install the Platform eSDK using either of the following methods:
- Establish an SSH connection from the Linux host computer to the device. For instructions, see Sign in using SSH.
Steps to compile and run the vulkan_samples application
- To compile the application, run the following commands on the Linux host computer:
sudo apt-get install -y libwayland-dev
git clone --recurse-submodules https://github.com/KhronosGroup/Vulkan-Samples.git
cd Vulkan-Samples/
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
cmake -G "Unix Makefiles" -Bbuild/linux -DCMAKE_BUILD_TYPE=Release -DVKB_WSI_SELECTION=WAYLAND -DGLFW_BUILD_X11=OFF
If the compilation fails, do the following:
- Open the
Vulkan-Samples/build/linux/CmakeCache.txt file.
- Change
GLFW_BUILD_X11 to OFF.
- Run the following command:
cmake -G "Unix Makefiles" -Bbuild/linux -DCMAKE_BUILD_TYPE=Release -DVKB_WSI_SELECTION=WAYLAND -DGLFW_BUILD_X11=OFF -DVKB_compute_shaders_with_tensors=OFF -DVKB_simple_tensor_and_data_graph=OFF -DVKB_graph_constants:BOOL=OFF
- To generate the binary files, run the following command:
cmake --build build/linux --config Release --target vulkan_samples -j$(nproc)
After successful compilation, you can find the binary files in the Vulkan-Samples/build/linux/app/bin/Release/aarch64 directory.
- To push the binary to the device, run the following commands:
scp -r assets root@[IP-address-of-the-device]:/tmp/
scp -r shaders root@[IP-address-of-the-device]:/tmp/
scp -r build/linux/app/bin/Release/aarch64/vulkan_samples root@[IP-address-of-the-device]:/tmp/
- To run the application, open the SSH terminal using the IP address of the device and run the following commands. For all Vulkan-based use cases, ensure that the
export VK_DRIVER_FILES=/usr/share/vulkan/icd.d/adrenovk.json command is exported when using an overlay or qcom‑multimedia‑proprietary‑image.
cd /tmp
chmod -R 777 assets/
chmod -R 777 shaders/
chmod 777 vulkan_samples
export XDG_RUNTIME_DIR=/run/user/1000 && export WAYLAND_DISPLAY=wayland-1
./vulkan_samples sample swapchain_images
Note
If you are facing issues compiling the application or running it, use the following commands to check out the specific version. Later, repeat the steps from 2 to 4 and recompile the application and run.
git checkout b3cb3822e8896ab650c4310f2c5f66a101469e9e
git submodule sync
git submodule update
If you are unable to run these sample applications from the /tmp directory due to storage issues, try alternative directories such as /etc.
Compile and run X11-based applications
The X11-based applications are graphical programs designed for the X Window system, a widely used display protocol on Linux and other Unix-like OS.
Prerequisites
- Install the Platform eSDK using either of the following methods:
- Establish an SSH connection from the Linux host computer to the device. For instructions, see Sign in using SSH.
- Install X11-related binaries from GitLab.
- Install libXt (X Toolkit Intrinsics)
git clone https://gitlab.freedesktop.org/xorg/lib/libxt.git
cd libxt
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
./autogen.sh --host=aarch64-linux-gnu --prefix=<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr
./configure --host=aarch64-linux-gnu --prefix=<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr
make
make install
cd src/.libs/
cp -r libX* <path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr/lib
- Install libxmu (miscellaneous utility functions for X11)
git clone https://gitlab.freedesktop.org/xorg/lib/libxmu.git
cd libxmu
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
./autogen.sh --host=aarch64-linux-gnu --prefix=<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr
./configure --host=aarch64-linux-gnu --prefix=<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr
make
make install
cd src/.libs/
cp -r libX* <path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr/lib
- Install X development libraries for host computer
sudo apt-get install xorg-dev
- Set up Meson
- Create the
aarch64-qcom-linux-meson.cross file.
cd <path-to-installed-Platform-eSDK>/tmp/sysroot/X86_64/usr/share/meson
vi aarch64-qcom-linux-meson.cross
- Add the following text to the
aarch64-qcom-linux-meson.cross file and save the changes.
[binaries]
c = ['aarch64-qcom-linux-gcc', '-march=armv8.2-a+crypto', '-mbranch-protection=standard', '-fstack-protector-strong', '-O2', '-D_FORTIFY_SOURCE=2', '-Wformat', '-Wformat-security', '-Werror=format-security', '--sysroot=<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a']
cpp = ['aarch64-qcom-linux-g++', '-march=armv8.2-a+crypto', '-mbranch-protection=standard', '-fstack-protector-strong', '-O2', '-D_FORTIFY_SOURCE=2', '-Wformat', '-Wformat-security', '-Werror=format-security', '--sysroot=<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a']
ar = 'aarch64-qcom-linux-ar'
nm = 'aarch64-qcom-linux-nm'
strip = 'aarch64-qcom-linux-strip'
pkgconfig = 'pkg-config'
[built-in options]
c_args = ['-O2', '-pipe', '-g', '-feliminate-unused-debug-types']
c_link_args = ['-Wl,-O1', '-Wl,--hash-style=gnu', '-Wl,--as-needed', '-Wl,-z,relro,-z,now']
cpp_args = []
cpp_link_args = ['-Wl,-O1', '-Wl,--hash-style=gnu', '-Wl,--as-needed', '-Wl,-z,relro,-z,now']
[properties]
needs_exe_wrapper = true
sys_root = '<path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a'
[host_machine]
system = 'linux'
cpu_family = 'x86_64'
cpu = 'x86_64'
endian = 'little'
- Create the
meson.native file.
cd <path-to-installed-Platform-eSDK>/tmp/sysroot/X86_64/usr/share/meson
vi meson.native
- Add the following text to the
meson.native file and save the changes.
[binaries]
c = 'gcc'
cpp = 'g++'
ar = 'ar'
nm = 'nm'
strip = 'strip'
readelf = 'readelf'
pkgconfig = 'pkg-config-native'
[built-in options]
c_args = ['-isystem/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/usr/include' , '-O2', '-pipe']
c_link_args = ['-L/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/usr/lib', '-L/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/lib', '-Wl,-rpath-link,/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/usr/lib', '-Wl,-rpath-link,/<path-to- installed-Platform-eSDK>/tmp/sysroots/x86_64/lib', '-Wl,--allow-shlib-undefined', '-Wl,--dynamic-linker=/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/lib/ld-linux-x86-64.so.2']
cpp_args = ['-isystem/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/usr/include' , '-O2', '-pipe']
cpp_link_args = ['-L/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/usr/lib', '-L/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/lib', '-Wl,-rpath-link,/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/usr/lib', '-Wl,-rpath-link,/<path-to-
installed-Platform-eSDK>/tmp/sysroots/x86_64/lib', '-Wl,--allow-shlib-undefined', '-Wl,--dynamic-linker=/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64/lib/ld-linux-x86-64.so.2']
[properties]
sys_root = '/<path-to-installed-Platform-eSDK>/tmp/sysroots/x86_64'
Compile and run X11-based glmark2 application
- To set the SDK environment run the following command in the Linux terminal:
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
- To clone the glmark2 source, run the following command:
git clone https://github.com/glmark2/glmark2.git
cd glmark2
- To configure, run the following command:
meson setup build -Dflavors=x11-glesv2 --prefix=$PWD/build
- To compile and generate a binary, run the following command:
The generated binary file is available at: build/bin directory. For example, build/src/es-glmark2.
The data file is available at: build/share/glmark2. For example, <path-to-installed-Platform-eSDK>/glmark2/source/build/share/glmark2.
- To start the procedure, run the following commands:
scp -r build/bin/glmark2-es2 root@[IP-address-of-the-device]:/tmp
scp -r build/share/glmark2 root@[IP-address-of-the-device]:/tmp
- To run Weston, open a new SSH terminal using the IP address of the device and run the following command:
killall weston
export XDG_RUNTIME_DIR=/run/user/1000 && mkdir -p $XDG_RUNTIME_DIR && weston --continue-without-input --idle-time=0 --backend=drm-backend.so --xwayland
- To run the glmark2 application, open the original SSH terminal using the IP address of the device and run the following command:
. /etc/profile
chmod 777 /tmp/glmark2-es2
chmod 777 /tmp/glmark2
export XDG_RUNTIME_DIR=/run/user/1000
mkdir --parents $XDG_RUNTIME_DIR
chmod 0700 $XDG_RUNTIME_DIR
export WAYLAND_DISPLAY=wayland-1
export DISPLAY=:0
cd /tmp/
./glmark2-es2 --data-path /tmp/glmark2
Note
When you run the glmark2 application, consider the run successful once the benchmark is complete and the final score is displayed. You can disregard any messages after this point.
Compile and run X11-based VKCube application
- To set the SDK environment run the following command in the Linux terminal:
source <path-to-installed-Platform-eSDK>/environment-setup-armv8-2a-qcom-linux
- To clone the VKCube source, run the following command:
git clone https://github.com/krh/vkcube.git
cd vkcube
- To configure, run the following command:
meson setup build -Dxcb=true
- To compile and generate a binary, run the following command:
The generated binary file is available at: $PWD/build/. For example, <path-to-installed-Platform-eSDK>/vkcube/build/.
- To start the procedure, open a new SSH terminal using the IP address of the device and run the following command:
mount -o remount,rw /
mount -o remount,rw /usr
killall weston
export XDG_RUNTIME_DIR=/run/user/1000 && mkdir -p $XDG_RUNTIME_DIR && weston --continue-without-input --idle-time=0 --backend=drm-backend.so --xwayland
- To start the VKCube application, open the original SSH terminal using the IP address of the device and run the following commands:
cd <path-to-installed-Platform-eSDK>/vkcube/build
scp -r vkcube root@[IP-address-of-the-device]: /etc/data
scp -r <path-to-installed-Platform-eSDK>/tmp/sysroots/qcom-armv8a/usr/lib/libxc*/usr/lib/
- Open a new SSH terminal using the IP address of the device, and run the following command:
. /etc/profile
export XDG_RUNTIME_DIR=/run/user/1000
mkdir --parents $XDG_RUNTIME_DIR
chmod 0700 $XDG_RUNTIME_DIR
export WAYLAND_DISPLAY=wayland-1
export DISPLAY=:0
chmod 777 /etc/data/vkcube
./etc/data/vkcube
Next steps